کد:
#include"stdafx.h"#include<iostream>
#include<glut.h>
#include <math.h>
// Define a constant for the value of PI
#define GL_PI 3.1415f
// Rotation amounts
static GLfloat xRot = 0.0f;
static GLfloat yRot = 0.0f;
// Flags for effects
#define MODE_SOLID 0
#define MODE_LINE 1
#define MODE_POINT 2
int iMode = MODE_SOLID;
GLboolean bEdgeFlag = TRUE;
///////////////////////////////////////////////////////////////////////////////
// Reset flags as appropriate in response to menu selections
void ProcessMenu(int value)
{
switch(value)
{
case 1:
iMode = MODE_SOLID;
break;
case 2:
iMode = MODE_LINE;
break;
case 3:
iMode = MODE_POINT;
break;
case 4:
bEdgeFlag = TRUE;
break;
case 5:
default:
bEdgeFlag = FALSE;
break;
}
glutPostRedisplay();
}
// Called to draw scene
void RenderScene(void)
{
// Clear the window
glClear(GL_COLOR_BUFFER_BIT);
// Draw back side as a polygon only, if flag is set
if(iMode == MODE_LINE)
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
if(iMode == MODE_POINT)
glPolygonMode(GL_FRONT_AND_BACK,GL_POINT);
if(iMode == MODE_SOLID)
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
// Save matrix state and do the rotation
glPushMatrix();
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
// Begin the triangles
glBegin(GL_TRIANGLES);
glEdgeFlag(bEdgeFlag);
glVertex2f(-20.0f, 0.0f);
glEdgeFlag(TRUE);
glVertex2f(20.0f, 0.0f);
glVertex2f(0.0f, 40.0f);
glVertex2f(-20.0f,0.0f);
glVertex2f(-60.0f,-20.0f);
glEdgeFlag(bEdgeFlag);
glVertex2f(-20.0f,-40.0f);
glEdgeFlag(TRUE);
glVertex2f(-20.0f,-40.0f);
glVertex2f(0.0f, -80.0f);
glEdgeFlag(bEdgeFlag);
glVertex2f(20.0f, -40.0f);
glEdgeFlag(TRUE);
glVertex2f(20.0f, -40.0f);
glVertex2f(60.0f, -20.0f);
glEdgeFlag(bEdgeFlag);
glVertex2f(20.0f, 0.0f);
glEdgeFlag(TRUE);
// Center square as two triangles
glEdgeFlag(bEdgeFlag);
glVertex2f(-20.0f, 0.0f);
glVertex2f(-20.0f,-40.0f);
glVertex2f(20.0f, 0.0f);
glVertex2f(-20.0f,-40.0f);
glVertex2f(20.0f, -40.0f);
glVertex2f(20.0f, 0.0f);
glEdgeFlag(TRUE);
// Done drawing Triangles
glEnd();
// Restore transformations
glPopMatrix();
// Flush drawing commands
glutSwapBuffers();
}
// This function does any needed initialization on the rendering
// context.
void SetupRC()
{
// Black background
glClearColor(0.0f, 0.0f, 0.0f, 1.0f );
// Set drawing color to green
glColor3f(0.0f, 1.0f, 0.0f);
}
void SpecialKeys(int key, int x, int y)
{
if(key == GLUT_KEY_UP)
xRot-= 5.0f;
if(key == GLUT_KEY_DOWN)
xRot += 5.0f;
if(key == GLUT_KEY_LEFT)
yRot -= 5.0f;
if(key == GLUT_KEY_RIGHT)
yRot += 5.0f;
if(key > 356.0f)
xRot = 0.0f;
if(key < -1.0f)
xRot = 355.0f;
if(key > 356.0f)
yRot = 0.0f;
if(key < -1.0f)
yRot = 355.0f;
// Refresh the Window
glutPostRedisplay();
}
void ChangeSize(int w, int h)
{
GLfloat nRange = 100.0f;
// Prevent a divide by zero
if(h == 0)
h = 1;
// Set Viewport to window dimensions
glViewport(0, 0, w, h);
// Reset projection matrix stack
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// Establish clipping volume (left, right, bottom, top, near, far)
if (w <= h)
glOrtho (-nRange, nRange, -nRange*h/w, nRange*h/w, -nRange, nRange);
else
glOrtho (-nRange*w/h, nRange*w/h, -nRange, nRange, -nRange, nRange);
// Reset Model view matrix stack
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char* argv[])
{
int nModeMenu;
int nEdgeMenu;
int nMainMenu;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow("Solid and Outlined Star");
// Create the Menu
nModeMenu = glutCreateMenu(ProcessMenu);
glutAddMenuEntry("Solid",1);
glutAddMenuEntry("Outline",2);
glutAddMenuEntry("Points",3);
nEdgeMenu = glutCreateMenu(ProcessMenu);
glutAddMenuEntry("On",4);
glutAddMenuEntry("Off",5);
nMainMenu = glutCreateMenu(ProcessMenu);
glutAddSubMenu("Mode", nModeMenu);
glutAddSubMenu("Edges", nEdgeMenu);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutReshapeFunc(ChangeSize);
glutSpecialFunc(SpecialKeys);
glutDisplayFunc(RenderScene);
SetupRC();
glutMainLoop();
return 0;
}
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